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Where Call of Duty rewards players with over-powered arcade-esque power ups in the form of Score Streaks for that individual player, and where Battlefield lets the squad leader call in a big rocket or vehicle depending on how many points are accumulated, in Insurgency: Sandstorm a Commander can use binoculars to summon various forms of artillery and aerial strikes (smoke screen, chemical gas, helicopters, strafing runs, etc.) that are limited by availability and timed cooldowns.
The latter two offer another neat mechanic, unique to the Insurgency formula and are the real game-changers during a given match. Other Shooters Can Learn From Insurgency: Sandstorm's Class-Based Gameplay The same goes for Breachers (shotguns and SMGs), Advisors (exotic weapons), and the ever-important Commanders and Observers.
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That means there's no case of a team full of snipers or rocket launchers because depending on your team size, there can only be one or two of each. One of the best parts of Insurgency: Sandstorm's core gameplay - and something other shooters can really learn from - is how the game limits and balances a team of players by limiting how many of each class can be selected. You can have a mega decked out, high-end assault rifle with five attachments, or maybe you can just use iron sights and have an extra grenade and better armor. When choosing their loadout, players (depending on the mode) get a set number of points to spend on their weapons, gear, armor, ammo and weapon attachments to keep things balanced. And it's crucial to success that players differentiate their play styles. only a Demolitions player can access all of the explosive options and rocket launchers). Each of the game's eight classes has its own weapons and gear options (e.g. And here's where the real customization comes in. though the game is entirely played in first-person so you only get to see your design in the game's main menu.īoth co-op and competitive multiplayer see players on both sides, each offering a different selection of weapons per class and different commander abilities. Additional customization options are earned through leveling up and spending in-game currency on buying camo patterns, boots, tattoos, body armor, helmets, eye wear, etc. military analog dubbed "Security" and the "Insurgents" and players can customize their look for each, even being able to save pre-sets. Across co-op and multiplayer there are two factions, the U.S. And there are a few variants of each, some that strip down available gear in a faster-paced and smaller skirmish mode. There's only one difficulty setting so dying can be common, and you can only respawn once your team has captured the next objective.Īll maps and modes in Insurgency: Sandstorm are objective-based, capturing and defending objective points or destroying weapon caches. They can even use mounted weapons on trucks ("technicals"), use rocket launchers, and call in artillery strikes on your position as a counter-attack. Players can be match-made into games even mid-way through to ensure there's always a healthy number of allies to assist in capturing objectives and battling AI foes.Ĭo-op play is surprisingly challenging, since enemies can put you down with a single well-placed shot.
#Insurgency sandstorm performance series
First, the co-op mode (called "Checkpoint") supports up to eight players or can be played solo as you capture and destroy a series of objectives across a large map. Insurgency: Sandstorm can be played in either co-op or competitive team-based multiplayer and offers a unique spin on both.
#Insurgency sandstorm performance mod
Related: A Star Wars: Clone Wars Mod is Being Made For Insurgency by Fans Like its predecessor, Sandstorm is a uniquely detailed and gritty tactical military shooter that offers so many interesting systems that other triple-A shooters could benefit from, but is held back by bugs and performance issues. Still, the extra time hasn't polished the Insurgency sequel enough to make it as great as it can be.Īnd great is what Insurgency: Sandstorm can and likely will be with time. Of course, the delay didn't affect play time for anyone who pre-ordered the game for instant access. After a last minute delay the full launch version of Insurgency: Sandstorm has arrived and it's been worth the wait.